Skip to main content

Multiple Inheritance

In C++,  a class can inherit from more than one class. This is called multiple inheritance.

Some other OOPS languages like Java, do not support multiple inheritance.


Syntax for multiple inheritance is

class cls-name:public base-cls1,public base-cls2,public base-cls3
{
/*code*/
}

We are specifying multiple classes as base classes here. The base class list is comma separated and has access specifier for each base class. Each of these base classes must have been declared earlier.

Derived class objects contain sub-objects of each of these base classes.
class LandAnimal
{
    int legs;
 public:
 void walk()
 {
 cout<<"walks";
 }
};
class WaterAnimal
{
   int fins;
 public:
 void swim()
 {
 cout<<"swims";
 }
};
class Amphibian:public LandAnimal,public WaterAnimal
{
};
int main()
{
 Amphibian frog;
 frog.walk();
 frog.swim();
} 

Output
walks
swims

In the above example, class Amphibian inherits from 2 classes - LandAnimal and WaterAnimal.

The derived class has members of both these base classes. It can call both walk() and swim() functions. We construct an object of this class and it has both data members legs and fins and it has functions swim and walk.

 Size of a Ambphibian object = size of LandAnimal+size of WaterAnimal. 

 Constructors 

The derived class constructors and destructors in multiple inheritance will call all of the base class constructors and destructors.  The order of constructor calls is same as declaration order of base classes.

Amphibian constructor in the earlier example, will call LandAnimal constructor first, then WaterAnimal constructor and finally Amphibian constructor. And order of destructor calls is reverse of order of constructor calls. 

class A
{
 int n1; int n2;
public: 
 A(int a,int b):n1(a),n2(b)
 {cout<<"A ctor ";}
};
class B
{
 int n3; int n4;
public: 
 B(int a,int b):n3(a),n4(b)
 {cout<<"B ctor ";}
};
class MI:public B, public A
{
 int m; 
public:
 MI(int num=0):m(num),A(num,num),B(num,num)
 {cout<<"Derived ctor";}
};
int main(int argc, char **argv)
{
 MI obj1(10); 
}

output of program
B ctor A ctor Derived ctor

Here MI class declaration uses B followed by A in base class specification. So B ctor is called before A ctor when MI object is created even though in member initialization list, A class ctor is called first.

Dreaded Diamond problem

When there are multilevel and multiple inheritances together, derived class may contain more than one instance of an ancestor class. In such a situation, using a member from this ancestor class throws an ambiguity error.

class A
{
 int m;
public:
 void setm(int a){m = a;};
 int getm(){return m;}
 void print(){cout<<"m"<<m<<endl;}
};
class B: public A
{
public:
 B(){setm(10);};
};
class C:public A
{
public:
 C() {setm(20);};
};
class D:public B,public C
{
 /*multiple inherited class*/
};
int main()
{
 D obj;
 cout<<obj.getm();/*error*/
 obj.print();/*error*/
}
When we compile this program obj.print() and obj.getm() throw ambiguity error.

obj has members of A class duplicated one via B class and another via C class.

When calling print() or getm() , compiler is unable to decide whether to call these functions of B class or  of C class.

This is called dreaded diamond problem because  shape of inheritance diagram in this case looks like a diamond.

To avoid this error, virtual inheritance is used. 

Virtual Inheritance


In virtual inheritance, when there are multiple paths to a base class, this base class object is included only once. 

Virtual inheritance is implemented using virtual keyword before base class name in derived class definition.
class A
{
 int m;
public:
 int getm(){return m;}
 void setm(int a){m = a;}
 void print(){cout<<"A print";}
};
class B:virtual public A
{
/***code**/
};
class C:public virtual A
{
/***code**/
};
class D:public B,public C
{
/**this has only one sub object of A*/
};
int main()
{
 D obj;
 obj.print();/*No error*/
}

Both B and C classes use virtual inheritance.  By using virtual keyword, we are ensuring that  only one copy of a A class's member variables are inherited by grandchild derived classes.

So D which inherits from both B and C, it is inheriting only one sub-object of A class. So there is only one data member called m in D class and only one print() function. There will not be any ambiguity when any member of A is being used from D class object because D object will have only one sub-object of A class.

Also you can observe that obj  causes  A class constructor to be called only once and A destructor to be called only once.

Comments

Popular posts from this blog

C quizard app

C Quizard is an app which will make you from newbie in C to C wizard. The app has quiz on various topics, solved programs with explanations. It also lets you take a 25 question quiz any time offline. You can download CQuizard by Hegdeapps from google play.

Find the error in C++ program

This C++ program is not compiling. What do you think is the error with the program? #include<iostream> using namespace std; int main() {    int arr[10];    arr={1,2,3,4,5,6,7,8};    cout<<"arr[0]="<<arr[0];    return 0; } Is the error due to Not using printf Initialising the array with only 8 elements instead of 10 Initialising array in the next statement instead of in definition. None of the above  Now if you like this question, there are plenty more questions like this and programs and notes in my app Simplified C++. Download the Simplif ied C++   by Hegdeapps now By the way the correct answer is (3)

Polymorphism

You hear the term Polymorphism too frequently with object oriented languages. Along with Inheritance and Encapsulation, polymorphism is one of the corner stones of object oriented design. What is Polymorphism, exactly? Polymorphism is a mechanism by which you provide single interface for multiple methods. (poly - many, morph - form). In C++, polymorphism can be compile time or run-time. Compile time polymorphism is provided with the help of overloaded operators/functions and templates. Run time polymorphism is provided with the help of virtual functions and late binding. Late Binding: Connecting a function call to function body is called binding. Most functions use early binding where this binding happens before the program is run - during compile time. This is also called static binding. Late binding (also called dynamic binding)  is when a function call is connected to function body at run time. This is done after looking at the type of the object. Late binding is...