You hear the term Polymorphism too frequently with object oriented languages. Along with Inheritance and Encapsulation, polymorphism is one of the corner stones of object oriented design. What is Polymorphism, exactly?
Polymorphism is a mechanism by which you provide single interface for multiple methods. (poly - many, morph - form).
In C++, polymorphism can be compile time or run-time.
Compile time polymorphism is provided with the help of overloaded operators/functions and templates.
Run time polymorphism is provided with the help of virtual functions and late binding.
Late Binding:
Connecting a function call to function body is called binding. Most functions use early binding where this binding happens before the program is run - during compile time. This is also called static binding.
Late binding (also called dynamic binding) is when a function call is connected to function body at run time. This is done after looking at the type of the object. Late binding is achieved in C++ using the key word "virtual" with function declaration.
Virtual functions:
Though ptr is a pointer to Shape class, ptr->draw() does not call
Shape
class draw() function always. Instead it calls draw function of Rectangle class or Circle class.
Let us look at another example here.
Output
Num of sides is 3 Num of sides is 4 Num of sides is unknown
In the program above, printPolygon() accepts a polygon reference as parameter. And as derived class object IS A a base class object, the parameter to printPolygon() function can be either a polygon or it can be a triangle or a rectangle.
In the program, this function is called with a triangle, a rectangle and a polygon.
printPolygon() calls printNS() function. When argument to printPolygon() is t - a triangle, printNS() of triangle class is called by the function. When it is a rectangle, rectangle printNS() is called.
Exercise: What happens when you remove virtual keyword from printNS() function in base class?
How is this polymorphism implemented in C++?
It is implemented with the help of a pointer called VPTR and a virtual table - VTable.
Virtual Table and vptr
Exercise:
Find the size of object which has at least one virtual function. What do you observe?
Sorry. That does not happen.
Since ptr is A class pointer, delete ptr will only call A destructor.
So the derived class destructor is not called at all.
That is okay as long as derived class does not need any cleaning up. But if we have dynamic variables, files, threads etc, we have to ensure that derived class destructor is called. How do we ensure that derived class destructor is also called - even when a base class pointer is allocated to derived class object?
What if we make base class destructor as virtual? when a pointer to base class which is pointing to derived class object is being destroyed, the run time system will call derived class destructor because of polymorphism. But derived class destructor always calls base class destructor. So both base class as well as derived class destructors will get called.
Let us replace the destructor of A class in the previous example.
Now the output will be
A constructorB constructorB destructorA destructor
Polymorphism is a mechanism by which you provide single interface for multiple methods. (poly - many, morph - form).
In C++, polymorphism can be compile time or run-time.
Compile time polymorphism is provided with the help of overloaded operators/functions and templates.
Run time polymorphism is provided with the help of virtual functions and late binding.
Late Binding:
Connecting a function call to function body is called binding. Most functions use early binding where this binding happens before the program is run - during compile time. This is also called static binding.
Late binding (also called dynamic binding) is when a function call is connected to function body at run time. This is done after looking at the type of the object. Late binding is achieved in C++ using the key word "virtual" with function declaration.
Virtual functions:
To use polymorphism, you need
to declare base class function as virtual. Once it is declared as
virtual and a derived class object is accessed using
base class pointer or reference, the virtual function call will invoke
most derived
class function instead of the base class function.
Let us look at an example.
class Shape { public: virtual void draw(); }; void Shape::draw() {
cout<<"Drawing a shape ";
} class Circle:public Shape { public: void draw(); }; void Circle::draw() {
cout<<" Drawing a circle ";
} class Rectangle:public Shape { public: void draw(); }; void Rectangle::draw() {
cout<<" Drawing a rectangle ";
} int main() { Shape *ptr = new Rectangle; ptr->draw(); delete ptr; ptr = new Circle; ptr->draw(); delete ptr; ptr = new Shape; ptr->draw(); delete ptr; }
Output of this program is
Drawing a rectangle Drawing a
circle Drawing a shape
draw()
which is a virtual function, calls different functions- first it calls
Rectanlge
class draw()
function when ptr is pointing to a rectangle. Next it
calls Circle class draw()function
when ptr is pointing to a circle etc.
As the call binding happens
at run time, the system finds out the type of object(class) ptr is
pointing to and calls the corresponding draw() function.
Let us look at another example here.
#include <iostream> using namespace std; class polygon { public: virtual void printNS() { cout<<"Num of sides is unknown ";} }; class Rectangle:public polygon { public: virtual void printNS() { cout<<"Num of sides is "<<4;} }; class Triangle:public polygon { public: virtual void printNS() { cout<<"Num of sides is "<<3;} }; void printPolygon(polygon &p) { p.printNS(); } int main(int argc, char **argv) { Triangle t; Rectangle r; polygon p; printPolygon(t); printPolygon(r); printPolygon(p); }
Output
Num of sides is 3 Num of sides is 4 Num of sides is unknown
In the program above, printPolygon() accepts a polygon reference as parameter. And as derived class object IS A a base class object, the parameter to printPolygon() function can be either a polygon or it can be a triangle or a rectangle.
In the program, this function is called with a triangle, a rectangle and a polygon.
printPolygon() calls printNS() function. When argument to printPolygon() is t - a triangle, printNS() of triangle class is called by the function. When it is a rectangle, rectangle printNS() is called.
Exercise: What happens when you remove virtual keyword from printNS() function in base class?
How is this polymorphism implemented in C++?
It is implemented with the help of a pointer called VPTR and a virtual table - VTable.
Virtual Table and vptr
Every class in C++ with at
least one virtual
function will have table called VTABLE which has names and addresses of
every
virtual function of that class.
Also, every object of a class which
has a
virtual function will have a hidden data member called vptr. vptr points to the VTABLE of the class. When an
object is created, vptr will initialized with address of VTABLE of its
class. e.g. If the
object belongs to Circle class, the vptr points to vtable of Circle
class.
When a virtual function is called, vptr is used to get address of VTABLE. Using VTABLE address of virtual function is obtained. And then this function is invoked.
Let us add few functions to
the first program with shape, rectangle and circle used earlier.
void printShape(Shape s) { s.draw(); } void printShapeRef(Shape &s) { s.draw(); } int main() { Shape s ; Circle c; printShape(c);//prints Drawing a shape printShapeRef(c);//prints Drawing a circle }
Output
Drawing a circle
Drawing a shape
For the printShape function,
the type of parameter is Shape. So the function binding happens at
compile time and there will not be polymorphism.The base class function will be invoked.
But for printShapeRef()
function, the parameter is a reference. So it could be a shape or any of its derived class
object (because a circle is a Shape, Rectangle is also a Shape). So,
the
function binding is deferred until runtime. During code execution, the s.draw() gets
vptr of argument s. Using vptr, VTABLE is obtained and using
VTABLE,
address of draw()
function is obtained and it is called.
So when printShapeRef is
called with a circle object, vptr points to VTABLE of circle class.
From this table, draw() function of circle class is obtained, draw() of
circle is called. But when argument to printShateRef() is a shape
object, vptr points to VTABLE of shape class. So draw() of shape class
is called.
Exercise:
Find the size of object which has at least one virtual function. What do you observe?
Note:
- Virtual function can not be static
- Constructor can not be virtual but destructor can be virtual.
- Virtual function overridden in derived class, must have the exact same signature as base class function.
- Polymorphism is not
exhibited when there is direct object of derived class. It is exhibited only with
pointers and references.
A class CAN NOT have a
virtual constructor. But it can have a virtual destructor.
In fact a virtual destructor
is desirable in certain cases. Let us look at an example which shows us
the need for virtual destructor.
#include<iostream> using namespace std; class A { public: A(){cout<<"A constructr";} ~A(){cout<<"A destructor";} }; class B:public A { public: B(){cout<<"B constructr";} ~B(){cout<<"B destructor";} }; int main() { A *ptr = new B; delete ptr; }
What do you expect the output
to be?
A
constructorB constructorB destructorA destructor
Actual Output
A constructorB constructorA
destructor
That is okay as long as derived class does not need any cleaning up. But if we have dynamic variables, files, threads etc, we have to ensure that derived class destructor is called. How do we ensure that derived class destructor is also called - even when a base class pointer is allocated to derived class object?
What if we make base class destructor as virtual? when a pointer to base class which is pointing to derived class object is being destroyed, the run time system will call derived class destructor because of polymorphism. But derived class destructor always calls base class destructor. So both base class as well as derived class destructors will get called.
Let us replace the destructor of A class in the previous example.
class A { public: /***code****/ virtual ~A(){cout<<"A destructor";} }; class B:public A { /*code*/ }; int main() { A *ptr = new B; delete ptr; }
Now the output will be
A constructorB constructorB destructorA destructor
Comments
Post a Comment