You hear the term Polymorphism too frequently with object oriented languages. Along with Inheritance and Encapsulation, polymorphism is one of the corner stones of object oriented design. What is Polymorphism, exactly? Polymorphism is a mechanism by which you provide single interface for multiple methods. (poly - many, morph - form). In C++, polymorphism can be compile time or run-time. Compile time polymorphism is provided with the help of overloaded operators/functions and templates. Run time polymorphism is provided with the help of virtual functions and late binding. Late Binding: Connecting a function call to function body is called binding. Most functions use early binding where this binding happens before the program is run - during compile time. This is also called static binding. Late binding (also called dynamic binding) is when a function call is connected to function body at run time. This is done after looking at the type of the object. Late binding is...